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Which is, of course, a great position to be in. Sons of the Forest builds on the success of its forerunner, and in doing so already has the support of several millions of players before kicking a ball/cannibal's skull. For more contained games – the likes of Rocksteady's Suicide Squad: Kill the Justice League, or ambitious creative undertakings such as Oxenfree 2 – delays probably make more sense, whereas Kerbal Space Program 2 clearly understands what helped make the first game so successful, and is returning to the Early Access well for its sequel.Īll of which makes Endnight Games' pivot to Early Access at the eleventh hour quite unique. But using the latter as an example, if certain key parts of this game's wizarding world are still undercooked, maybe an Early Access launch would have helped polish those imperfections over time, a la Disney's Dreamlight Valley. The likes of Zelda: Tears of the Kingdom, Starfield, Redfall and Hogwarts Legacy – all of these projects are big enough to shoulder the weight of expectation among excited and, often, impatient players. And with Ubi's beleaguered Skull and Bones, maybe just showing us something tangible at this point is better than countless pushbacks. Given the hardships GSC Game World has faced in recent times – both as a result of the pandemic, but also namely the Russo-Ukrainian War which has forced the studio to relocate to the Czech Republic – perhaps Early Access would have helped the devs stabilize in the face of adversity while making Stalker 2: Heart of Chornobyl. Sega's Company of Heroes 3 is another long-awaited game that would also fit the mold with its sprawling, multi-mission campaign and online multiplayer design in mind.
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It didn't, and is now expected at some point this year with another slip into 2024 not beyond the realms of possibility. Ubisoft's open-world Avatar adventure, Avatar: Frontiers of Pandora, is a game surely cut out for Early Access – especially given it was expected to launch alongside the theatrical sequel, Avatar: The Way of Water, last December.
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"The term 'roadmap' was once scarcely used in relation to game dev, and yet is now commonplace in both the standalone and live-service games that dominate the modern landscape".
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